About Recluse Industries:
I began making games as a schoolboy in the 1980s, joining the Virgin Games 'Gang of Five' on leaving school at sixteen. At their London office, I designed the graphics and levels for the ZX Spectrum chart-topper Dan Dare - Pilot Of The Future, as well as several other 8-bit classics.
I have since developed numerous games for a wide variety of platforms, from handheld (GameBoy), to PC, console and mobile.
As an indie developer my goal is to create original games with a minimal and atmospheric aesthetic, exploring themes that I hope will resonate with the player on a spiritual level.
- Martin Wheeler
Sorcery+ (Amstrad, 1985)
The Amstrad CPC classic was developed by Virgin Games' Gang Of Five, based on a prototype made as a schoolboy bedroom coder.
Sorcery+ became one of the all time best-selling games for the Amstrad.
Dan Dare - Pilot Of The Future (ZX Spectrum, 1986).
Developed with coder Dave Chapman for Virgin Games.
"One of the best games on the Spectrum. The graphics are amazing: I wondered if it was really a Spectrum that was producing these amazingly colourful graphics." - Crash
Warlocked (GameBoy Color, 2000)
Developed with coder Steve Clark and composer Jeroen Tel for Bits Studios, published by Nintendo.
9/10 - IGN.com
"Warlocked is the premier strategy game on the Game Boy Color - inspired by Warcraft and Civilization, with a tremendous dose of originality and character." - IGN.com
Surveillant (iOS, 2011)
Solo developed, self published.
9/10 - Eurogamer.net
"The enemy is a homicidal CCTV camera, stalking you with a deadly laser beam. The only way to defeat it is to get up close and personal. It's like playing hide-n-seek with HAL from 2001" - Joystiq.com
Separation (PlayStation®VR, 2019)
Solo developed, published by Recluse Industries.
Coming to PlayStation®4 computer entertainment system. Please subscribe via contact form for release details.